Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Ash Puff. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Description
These zombies bears were created by the magical devastation when Mount Hotenow erupted thirty years ago.
The ash zombie bear is a fearsome creature that stalks the dark forests of the world that has been affected by the ash plague. It is a twisted and corrupted version of the once-mighty bear, its flesh turned to ash, and its mind filled with rage.
Ash zombie bears are incredibly strong and durable, able to shrug off even the most powerful attacks. They are also incredibly fast, and they can easily outrun their prey. Ash zombie bears are a dangerous threat to any party of adventurers, and they should not be taken lightly.
Ash zombie bears are driven by a single-minded desire to destroy and consume. They will attack anything that moves, and they will not stop until their prey is dead. Ash zombie bears are a dangerous and unpredictable enemy, and they should be avoided at all costs.
Previous Versions
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5/29/2023 6:23:48 AM
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5/29/2023 6:28:23 AM
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10
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5/29/2023 6:29:19 AM
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12
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