Small Humanoid (Goblinoid), Neutral Evil
Armor Class 13 (leather armor)
Hit Points 5 (2d4)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Explosion: Bomblin will run up to a creature grab on (no roll needed) and will start glowing red. On its next turn he will explode dealing 2d6 explosive fire damage. Target must make Str saving throw DC 15 or be pushed 5ft in any direction and knocked prone.

Death: If it is reduced to 0 hp before it has a chance to grab on someone, it will explode dealing 2d6 explosive fire damage or half as much on succesful Dex saving throw DC 14 in 5ft radius.

Description

Bomblins are small, black-hearted humanoids with red skin that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers with Goblins to explode other creatures and give Goblins some advantage before they join the fight.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

mlaktis81

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