Large Humanoid (Archfey), Lawful Evil
Armor Class 14 (17 with barkskin)
Hit Points 280 (30d12 + 100)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
18 (+4)
CHA
25 (+7)
Saving Throws DEX +8, CHA +11
Skills Medicine +4, Nature +3, Perception +4
Condition Immunities Charmed
Senses Passive Perception 16
Languages Druidic, Elven, Sylvan, Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): green-flame blade, thorn whip, shillelagh

1st level (4 slots): entangle, chaos bolt, hail of thorns, thunderwave

2nd level (3 slots): acid arrow, barkskin

3rd level (3 slots): cloud of daggers, call lightning, counterspell

4th level (1slot): conjure woodland beings, summon elemental

Actions

Quarterstaff. Melee Weapon Attack: +5 to hit (+9 to hit with shillelagh), reach 5 ft., one target. Hit: 10 (2d10) bludgeoning damage, 10 (2d10) bludgeoning damage if wielded with two hands, or 12 (2d12) bludgeoning damage with shillelagh.

Longbow. Ranged Weapon Attack: +5 to hit, reach 600 ft., one target. Hit: 12 (3d8) piercing damage, 12 [rollable](3d8);

Legendary Actions

The Carnyx may use its reaction to attempt to charm a creature which has just hit it. Once used, the Carnyx rolls a d6 at the end of each turn. On a 5 or 6, this ability is recharged.

 

Once per turn, the Carnyx may se 

Description

The Carnyx is the right hand of Selephra, the Queen of Brambles. With a title matching the name of its horn, the Carnyx is an Archfey in the service of Selephra. Their home was overtaken by the expansion of the Bramble Lands and thus it swore fealty to Selephra rather than perishing.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

MinoTheMoon

Comments

Posts Quoted:
Reply
Clear All Quotes