Small Elemental, Neutral Evil
Armor Class 12
Hit Points 22 (5d6 + 5)
Speed 30 ft., Fly 30 ft.
STR
6 (-2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Perception +2, Stealth +4
Damage Vulnerabilities Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Auran, Ignan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it explodes in a burst of ash and embers. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw. A creature who fails this saving throw takes 2d6 fire damage, or half as much on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary pile of ash.

Innate Spellcasting (1/Day). The mephit can innately cast [Tooltip Not Found], requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Cinder Breath (Recharge 6). The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit’s next turn.

Habitat: MountainUnderdark

Bakadura

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