Large Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 20 ft., Fly 80 ft.
STR
19 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
4 (-3)
WIS
12 (+1)
CHA
4 (-3)
Skills Perception +4, Stealth +3
Senses Blindsight 40ft, Darkvision 120 ft., Passive Perception 16
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The bat-wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

 

Shattering Screach: A sudden loud ringing noise, painfully intense, erupts from the Bat-Wyverns Mouth. Each creature in a 30-foot-radius sphere centered on that point must make a Constitution saving throw Dc 16. A creature takes 3d8+4 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

Description

Cousins to the Bats ,Bat- wyverns have two scals, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds. Like there smaler cousins they  have echolokation  but can also use there scream to do some nasty damage.

Monster Tags: Misc Creatureundead

Habitat: HillMountainSwampUnderdark

Grimmbard

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