Multiattack. The bat-wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Shattering Screach: A sudden loud ringing noise, painfully intense, erupts from the Bat-Wyverns Mouth. Each creature in a 30-foot-radius sphere centered on that point must make a Constitution saving throw Dc 16. A creature takes 3d8+4 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
Description
Cousins to the Bats ,Bat- wyverns have two scals, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds. Like there smaler cousins they have echolokation but can also use there scream to do some nasty damage.
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