Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Skill Shot. Ranged Weapon Attack: +0
Parasitic Evasion: Cat can attach to an ally and become immune to being targeted. However, once attached, the cat cannot move on its own. Can spend one bonus action to become unattached.
Parasitic Vigor: Heals for 1D10 and gains 10ft of attack speed until end of turn. If attached to an ally, this affect targets the ally instead. 2/long rest
Jarring Cry: can meow at such an unnatrual tone that all enemies within 15ft take 8d6 force damage and become paralyzed upon failing a DC16 Con save. 1/long rest.
AA: 1D8 damage, range 15ft, adds +2 AC. 4/long rest
Can spend 1 bonus action to detach from an ally.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/29/2023 10:35:03 PM
|
7
|
1
|
1
|
Coming Soon
|
Comments