Medium Or Small Celestial (Dragonborn, Kobold), Neutral
Armor Class 25 Incorporeal form
Hit Points 650 (5d20 + 600)
Speed 45 ft., (Can look as if walking but is still considered flying)
STR
15 (+2)
DEX
18 (+4)
CON
20 (+5)
INT
25 (+7)
WIS
25 (+7)
CHA
20 (+5)
Saving Throws INT +15, WIS +15
Skills Arcana +10, History +10, Insight +10, Investigation +10, Perception +10, Persuasion +10
Damage Immunities Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight Anywhere within Compendium, Passive Perception 30
Languages All
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Living weave. Any spell cast by Astral Watcher can be cast as a bonus action or reaction regardless.

Spellcasting. The Astral watcher is a 20-level wizard. Its spellcasting ability is Intelligence (spell save DC 18, +7 to hit with spell attacks). The Astral Watcher has access to the entire wizard spell list

Incorporeal form. The Astral Watcher cannot be hit by nonmagical attacks or weapons and can pass through solid objects.

 

Actions

Knowledge seeker. The Astral Watcher Knows anything about any target object or creature.

Reactions

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Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Astral Watcher Looks like a dark Blue spirit version of either Kobolds or Dragonborn. They have glowing eyes and when speaking it sounds like an echo.

Millennia Ago a Dragon took his horde and slaves to the astral plane in search of power and treasure from all dimensions and planes, after the dragon died his slaves continued to live in the astral plane not able to return home. Generations grew with the strange magic of the place they lived altering their bodies making them into what they are today. No longer needing riches, magical or physical power they search only to gain the knowledge of the infinite worlds.

Astral watchers have no issue with killing, and destroying in the seeking of knowledge. They will give knowledge, but depending on the seeker and the knowledge seeked it may be denied. They will defend there compendium at all costs.

Lair and Lair Actions

Astral Watchers live in a library-like building known as The Watchers Compendium the building is golden made from the dragon's horde. It is covered in etched writing and runes of many different languages. It is filled with etched-on tablets, scrolls, and books.

Lair Actions

On initiative count 20 (losing initiative ties), the Astral watcher takes a lair action to cause one of the following effects.

  • in 5ft by 5ft sections of a floor, wall or ceiling extends into a pillar to whatever desired length is a creature would be crushed by this it takes 5d8 Bludgeoning damage
  • A portal opens on a surface leading to any desired location (not just in lair)

Regional Effects

The region containing a legendary Astral Watcher’s lair is altered by them, which creates one or more of the following effects:

  • Any physical surface has gravity
  • Any condition for a creature to live (Breathing, Sleeping, Eating, ect) is no longer needed for that creature.

The Effects last indefinitely until dispelled by a Astral watcher

Monster Tags: KoboldPsionic

Ghosty13

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