Special Trait Name.
Sword. Melee Weapon Attack: +4 to hit, reach 15 ft., # target. Hit: (2d10 + 3) [damage type] damage. Slashing
Bite: unarmed attacked +5 to hit reach 3ft damage 1d6+3 necrotic damage
Trample: unarmed attacked 4+ to hit reach 30ft damage 4d8+5 bludgeoning damage
Kick: when attacked at 5 feet the centuar can kick dealing 1d10 bludgeoning damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
These creatures are useally flund in forrests in the fey and very rearely outside of the fey
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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