Medium Humanoid (Human)
Armor Class 20
Hit Points 200 (25d10 + 75)
Speed 40 ft.
STR
20 (+5)
DEX
23 (+6)
CON
20 (+5)
INT
26 (+8)
WIS
26 (+8)
CHA
18 (+4)
Saving Throws CON +13, INT +16, WIS +16
Skills Acrobatics +0, Arcana +0, History +0, Medicine +0, Perception +0, Stealth +0
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight, Passive Perception 24
Languages Abyssal, Celestial, Common, Infernal, Primordial, Sylvan, Undercommon
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/Day). If the Anastasia fails a saving throw, it can choose to succeed instead.

Magic Resistance. Orcus has advantage on saving throws against spells and other magical effects.

Crimson Rite: Rite of Flames, Rite of Lightning, Rite of Roar, Rite of Infusion

Sanguine Mastery: Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll. Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.

Spellcasting. The Anastasia is a 18 level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Multiattack. The Anastasia makes three attacks with her Bleeding Rose Blade

Action Melee Attack. Bleeding Rose Blade +12 to hit, reach 5 ft., 1 target. Hit: 21 (3d8 + 7) Slashing damage. 

Action Ranged Attack. Senbon  +12 to hit, range 40/60 ft., 1 target. Hit: (4d4 + 8) Piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

 Rose Petal strikes ( cost 1 Action) You can make three strikes with one action.

 Sepsis (Costs 1 Actions). 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Human

javiisninja

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