Medium Beast, Unaligned
Armor Class 10
Hit Points 22 (3d8 + 6)
Speed 20 ft., Swim 30 ft.
STR
16 (+3)
DEX
9 (-1)
CON
14 (+2)
INT
6 (-2)
WIS
18 (+4)
CHA
5 (-3)
Condition Immunities Frightened
Senses Passive Perception 14
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Siege Monster. Capybara deals double damage to objects and structures. (not included in damage)

Rodent Ride. This creatures can have 4 tiny creatures, 2 small creatures, or one meduim creature on its back riding it without sinking in water and can move at normal speed.

Semiaquatic This creature can holds it breath for 5 minutes.

Actions

Gnaw. Melee Weapon Attack: +5 to hit.., one object or structure. reach 5ft., one target. Hit 5 (1d4 + 3)

Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 1

Friends. Target creature within 30ft must make a DC 14 Wisdom saving throw, and does so with disadvantage if the the target or it's companions haven't been harmed by the capybara. If it fails the saving throw, it is charmed by the capybara for an hour or until the capybara or it's companions do anything harmful to it. The charmed creature regards the capybara as a friendly acquaintance.

Description

The capybara is a gaint rodent native to tropical rainforest. They hate violence and always resort to peace and friendships. Being semiaquatic, they are great for transporting animals across the water.

Ricardobles1234

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