Siege Monster. The arboreal colossus deals double damage to objects and structures.
Grasping Branches. The arboreal colossus can have up to six Grasping Branches at a time. Each Grasping Branch can be attacked (AC 16; 25 hp; vulnerability to lightning damage; immunity to poison and psychic damage). Destroying a Grasping Branch deals no damage to the arboreal colossus, which can extend a replacement branch on its next turn. A Grasping Branch can also be broken if a creature takes an action and succeeds on a DC Strength check against it.
Multiattack. The arboreal colossus makes three Grasping Branch or Slam Attacks. It can replace one attack with a use of Fling.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping Branch. Melee Weapon Attack: +10 to hit, reach 50ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage, and the target is grappled (escape DC 16). Until the grapple ends, the target is restrained and takes 4 (1d8) bludgeoning damage at the start of each of its turns, and the Colossus can't use the same Grasping Branch on another target.
Fling. One Medium or smaller creature grappled by the arboreal colossus is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked prone. If no obstacle is present, the thrown target must succeed on a DC 16 Dexterity saving throw. On a failure, the target takes 5 (1d10) bludgeoning damage
Animate Trees (1/Day). The arboreal colossus magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the arboreal colossus dies or is more than 120 feet from the tree; or until the arboreal colossus takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
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