Huge Celestial (Angel), Any Evil Alignment
Armor Class 15 Natural armor
Hit Points 137 (7d20)
Speed 100 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws STR +7, DEX +7, CON +7, INT +7, WIS +7, CHA +7
Damage Resistances All
Senses Darkvision, Passive Perception 20
Languages Common, Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Gluttonous: Cronus regenerates 1 hp every time he attacks

Actions

Bellow. Cronus bellows dealing 1d6 thunder damage

Scythe. Cronus swings his scythe dealing 2d8 radiant damage (dc 12 DEX saving throw for half dmg)

Boulder. Cronus grabs a large boulder and hurls it at an enemy within 100 feet dealing 2d6 bludgeoning damage (dc 13 DEX saving throw for half dmg)

Reactions

Earth armor. If Cronus is touching dirt he takes three fourths of the damage dealt

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cronus is the titan lord and possesses almighty celestial power he knows when he is lied to

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Argus_titanor

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