Blood Siphon. Whenever the Demon deals damage to a creature that can blood, it regains 2d6 hit points.
. Multiattack. The demon makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) [Bludgeoning] damage
Blood Scythe (Recharge 5-6). Each creature within 10 feet of the Demon must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 11 (2d10) slashing damage, at the start of each of the creature's turns they must make an additional DC 15 Constitution saving throw or take an additional 1d10 [necrotic] damage.
Grapple. The Demon attempts to grapple a creature within 5 feet of it.re.
Description
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