Huge Fiend, Chaotic Evil
Armor Class 20 natural armor
Hit Points 150 (15d10 + 40)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +8, WIS +6
Skills Athletics +8
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Senses Darkvision 120ft, Passive Perception 12
Languages Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Blood Siphon. Whenever the Demon deals damage to a creature that can blood, it regains 2d6 hit points.

Actions

. Multiattack. The demon makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) [Bludgeoning] damage

Blood Scythe (Recharge 5-6). Each creature within 10 feet of the Demon must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 11 (2d10) slashing damage, at the start of each of the creature's turns they must make an additional DC 15 Constitution saving throw or take an additional 1d10 [necrotic] damage.

Bonus Actions

Grapple. The Demon attempts to grapple a creature within 5 feet of it.re.

Description

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MurkWithaMouth

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