Medium Monstrosity, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 25 (5d8 + 2)
Speed 45 ft., Burrow 10 ft.
STR
12 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
2 (-4)
WIS
5 (-3)
CHA
2 (-4)
Saving Throws DEX +5, CON +4
Skills Acrobatics +6, Stealth +6
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Tremorsense 20 ft, Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fire Vulnerability. Cannot take actions while on fire.

Strong Legs. The Chryssalid can jump 20ft vertically from standing or running.

Chryssalid Cocoons. A chryssalid can spend 10 minutes with a humanoid corpse to create a cocoon, which will spawn another chryssalid in 1 hour, consuming the humanoid.

Actions

Multiattack. The Chryssalid makes two chryssalid slash attacks

Chryssalid Slash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 4) slashing damage. The target must make a DC 12 Constitution saving throw to avoid becoming poisoned. The creature can repeat this saving throw at the end of each of its turns to lose this poisoned condition.

Description

The chryssalid is a terrifying alien unit that can be used to overwhelm enemies. Chryssalids only attack from melee range, but upon killing an enemy the chryssalid creates a cocoon, which can spawn even more chryssalids. They can also burrow underground and wait in ambush for enemy units.

daireb2

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