Fire Vulnerability. Cannot take actions while on fire.
Strong Legs. The Chryssalid can jump 20ft vertically from standing or running.
Chryssalid Cocoons. A chryssalid can spend 10 minutes with a humanoid corpse to create a cocoon, which will spawn another chryssalid in 1 hour, consuming the humanoid.
Multiattack. The Chryssalid makes two chryssalid slash attacks
Chryssalid Slash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 4) slashing damage. The target must make a DC 12 Constitution saving throw to avoid becoming poisoned. The creature can repeat this saving throw at the end of each of its turns to lose this poisoned condition.
Description
The chryssalid is a terrifying alien unit that can be used to overwhelm enemies. Chryssalids only attack from melee range, but upon killing an enemy the chryssalid creates a cocoon, which can spawn even more chryssalids. They can also burrow underground and wait in ambush for enemy units.
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