Special Trait Name. Enter the description for your special trait.
Spellcasting. The [carnage] is a 500-level spellcaster. Its spellcasting ability is [death-beam] (spell save DC #, +# to hit with spell attacks). The [carnage] has following [dragonish] spells prepared:
Cantrips (at will): [death-beam], [lightning] 5000th level (# slots): [end-your-world], [sith]
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [death] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [darkness] damage.
you will die
Reaction Name. all-father
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (infinite-death). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (!@#$##$%%%^&^%$%$##@##). Enter the description for your mythic action.
Description
cant be understood
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [carnage]’s lair is [the ab], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
-
View User Profile
-
Send Message
Posted Nov 9, 2024WHAT THE HELL IS THIS