Small Fey, Typically Chaotic Neutral
Armor Class 30 star cloak
Hit Points 500 (39d20 + 200)
Speed 1000 ft., Swim 500 ft., Fly 750 ft., Climb 250 ft., Burrow 30 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +14, DEX +14, CON +14, INT +14, WIS +14, CHA +14
Skills Acrobatics +15, Arcana +15
Damage Resistances All, Damage from Spells
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Bludgeoning, Piercing, and Slashing from Metal Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered, Petrified (Aberrant Armor Only); Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Truesight, Passive Perception 900
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a 20-level spellcaster. Its spellcasting ability is [100] (spell save DC35 +9to hit with spell attacks). The collector has following [, sorcerer and, paladin] spells prepared:
Cantrips (at will): all
1st level (20 slots): all

2nd level (200slots): all

3rd level (200 slots): all

4th level (200 slots):all

5th level (200 slots):all

6th level (100 slots): all

7th level (200 slots):all

8th level (200 slots):all

9thlevel (200 slots): all

unknown power with its ability it can use 4 spell in a turn. 

Actions

taunt the user makes any target attack it only in rage if a successful save the target does ignores it 

kick: +10 to hit, reach 10 ft., all target. Hit: 12 (15d12 + 30) [Bludgeoning] damage. 

tap 10+ to hit reach 5ft all target hit 15(25d12+60) [force] damage.

 

 

Bonus Actions

enlighten mind you calm down and think of a attack move healing psychic damage or ending any mind control. 

soundtrack you play a song of your choice to give advantage on  int and wis  for 5 rounds. 

Reactions

heighted evasion. light speed dodge  at the speed of light making a Dex save then you can attack you opponent with 

 clam mind. enlighten mind you calm down and think of a attack move blocking psychic and ending any mind control then using a damage then using a melee attack of your choice.

finger shield. upon the attacker swing attack, you can block the weapon by stopping the using your finger they must make a strength check and the collector to if the collector fails you take the damage if they fail nothing happens and it end their turn.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs 4 Actions).  alter terrain to your liking in 1000ft using the collectors mind 

Description

beings of the start no one knows much about the being outside of being form the stars.

heighted evasion. light speed dodge at the speed of light making a Dex save

Previous Versions

Name Date Modified Views Adds Version Actions
5/29/2023 1:27:24 PM
1
1
5
Coming Soon
5/31/2023 8:33:15 PM
0
0
5
Coming Soon

Monster Tags: fey

nebula1002

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