Special Trait Name.
Action Name. Attack options: Snatch, sword of corruption, exploding rocks
Special Actions: rock catching, chaos shape
Action Melee Attack. +14 melee, +10 dam: 3 att Greatsword 3d8+10/17-20 or 2 slams 1d6+10, reach 15'
Action Ranged Attack. exploding rock +6 to hit 2d8+10 in a 10' radius. An Abyssal giant can throw rocks w/a range increment of 100' and with a +1 racial bonus on attack rolls. The rocks of abyssal giants explode on impact, dealing 2d8+10 dam dealt to anyone w/in 10' of the impact point. Secondary targets those from 15-25' away form the point of impact who succeed on a dc18 dex save take 1/2 dam.
Chaos Shape: While they remain in the Abyss, abyssal giants can reshape the ground around them permanently wan effort of will. if they take a full round action, they can create a pit either 60' deep and 20'x20' at its mouth, or a trench 20'wide and deep and 60' long.
Sword of Corruption: When an Abyssal giant threatens a crit hit w/its greatsword, the latent corrupting power of the blade is released, regardless of whether the critical hit is confirmed, the blade releases energy that deal 4d8 points of vile dam vs lawful foes, 2d8 for others. vile dam can be healed only by magic cast w/in the area of a consecrate or hallow spell
Reaction Name. Immune: acid, charm, cold, fire and resist electricity 20
Description
A slender black skinned giant more than 17' tall, brandishes his greatsword menacingly, White scars and tattoos cover much of his exposed skin, and his long, shaggy, ddark hair has been pulled into a short of boar's crest. Around his neck he wears a necklace made of humanoid skulls.
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