Air Walk. The Cophynixt can move across and climb in and on the air. In addition, the Cophynixt are unaffected by difficult terrain.
Legendary Resistance (3/Day). If the Cophynixt fails a saving throw, it can choose to succeed instead.
Multiattack. It then makes three attacks. Either two claws and a kick or two kicks and a claw.
Kick. Melee Weapon Attack: +10 to hit 2d10 bludgeoning damage + 2d8 necrotic damage
Claw. Melee Weapon Attack: +14 to hit 3d8 bludgeoning damage + 2d8 necrotic damage
Essence Drain - target must succeed in a dc35 dexterity save or be grappled by two slimy tentacles and they start sucking your power. You lose 2d8 levels. This destroys most gear on your person. Can use 3 times per day.
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