Large Undead, Lawful Evil
Armor Class 17
Hit Points 325 (55d10 + 55)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
18 (+4)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws DEX +9, WIS +9, CHA +8
Skills Athletics +11, Perception +12
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120ft, Truesight 30ft, Passive Perception 19
Languages Common, Elvish, Sylvan
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If Lana'thel fails a saving throw, she can choose to succeed instead.

Regeneration. Lana'thel regains 25 hit points at the start of her turn if she has at least 1 hit point and isn't in direct sunlight. If Lana'thel takes radiant damage, this trait doesn't function at the start of her next turn.

Spider Climb. Lana'thel can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity. Lana'thel has disadvantage on attack rolls and saving throws when in direct sunlight.

Actions

Multiattack. Lana'thel makes two attacks, only one of which can be a bite attack.

Unarmed Strike. Melee weapon Attack. +11 to hit; 5ft reach, one target. Hit: 2d6+5 slashing damage plus 4d6 necrotic damage. If the target is a creature, Lana'thel can grapple it (escape DC 18) instead of dealing the slashing damage.

Bite. Melee Weapon Attack. +11 to hit; 5ft reach, one willing creature, or a creature that is grappled by Lana'thel, incapacitated or restrained. Hit: 2d8+5 piercing damage plus 5d6 necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. Lana'thel regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Bloodbolt. Ranged Spell Attack. +10 to hit; 60ft range, one target. Hit: 4d8+4 necrotic damage.

Charm. Lana'thel targets one creature she can see within 30ft of her. If the target can see Lana'thel, the target must succeed on a DC 18 Wisdom saving throw against this magic or be charmed. The charmed target regards Lana'thel as a trusted friend to be heeded and protected. the target isn't under Lana'thel's control, but it takes Lana'thel's requests and actions in the most favorable way and lets Lana'thel bite it.

Aura of Sorrow (Recharge 5 or 6). Lana'thel targets one creature she can see within 90ft. A shadowy aura emanates from the target in a 20ft radius sphere causing 3d10 necrotic damage to the target and each creature within the area of effect. Each creature effected must then succeed on a DC 19 Constitution saving throw or be Blinded until the end of Lana'thel's next turn.

Legendary Actions

Lana'thel can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lana'thel regains spent legendary actions at the start of her turn.

Attack (1 action). Lana'thel makes one unarmed strike or bloodbolt attack.

Bite (2 actions). Lana'thel makes one bite attack.

Incite Terror (2 actions). Lana'thel targets one creature she can see within 60ft. The target must succeed on a DC19 Wisdom saving throw or become frightened of Lana'thel for 1minute. Each turn it remains frightened in this way the creature must use its action to move as far away as possible from Lan'thel. At the end of each of these turns the creature repeats the saving throw, ending the effect on itself on a success.

Blood Mirror (2 actions). Lana'thel targets one creature she can see within 30ft of her. A cord of dark blood energy tethers Lana'thel to the target. When Lana'thel takes damage the target must make a DC 19 Constitution saving throw. On a failed save, Lana'thel takes half the damage (rounded down) and the target takes the remaining damage. This tether lasts until the end of Lana'thel's next turn.

Summon Spawn (3 actions). Lana'thel summons two Vampire Spawn to unoccupied spaces within 30ft of her. The Vampire Spawn roll their own initiative and take their turns on the next available initiative. Only two Spawn can be active at a time and persist until destroyed or until Lana'thel is defeated.

Krellshadowblade

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