Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
A Grand-Tastic Exit : When the Baron dies, It draws its last breathe to summon all mighty chaos dimensional portal. All creatures within 600ft must roll a 1d8 to navigate direction (clockwise), and 1d12 * 10 (ft) as distance and be teleported.
Mind Block : The baron is immune to All spells and All actions that tamper with its mind, any telepathic or mind-controlling effect are disregarded by the void's mind
Useless-MudaMuda : Baron nashor can negates an Advantage attack roll made against it.
I Can't Beat the Shit out of you without getting closer : An attack or spell made within 5ft of Baron Nashor Ignore its resistance.
Oh-You're Approaching Me? Instead of running away, you're coming forth to me?
Melee weapon attack, +20 to hit, Reach 50ft, up to 6 targets. On hit : 6 Bludgeoning damage
Za Warudo - The Baron eliminates cowardly attacks. Any attacks or damaging spells targeting the baron that is not within 50ft of the Baron Nashor will be returned as 8D8 piercing damage. This reaction can be repeated on different creatures on the same turn if the condition triggers
Lair and Lair Actions
A Baron Nashor's Lair
Baron nashor - creature of the void, spring into existence bringing destructive behavior to the universe. The lair cover withs acid fog and poisonous swamp, or at least one could perceive it to be. Any creature would deem hostile to this void-wyrmlike beast. Careful where you tread travelers
Lair Actions
On initiative count 20 (losing initiative ties), the Baron takes a lair action to cause one of the following effects:
- A visible foggy purple voidy mist reveals all those who are hiding, reveals Invisible creatures
Previous Versions
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6/1/2023 10:12:07 AM
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6/1/2023 2:47:05 PM
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Posted Jun 1, 2023Riot please dont smite my ass