Brave. Dilv`ehas advantage on saving throws against being frightened.
I am Speed- Dilv`e gets two reactions a round but cannot use the same reaction
Multiattack. The gladiator makes three melee attacks
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 [rollable](3d8+4)
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Push Kick- +7 to hit, 5 ft range, 2d4 +4 bludgeoning damage and the enemy is pushed 10ft away from Dilv'e
Parry-The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon
Interruption-When a creature makes a melee weapon attack against Dilv'e, he may make a Shield Bash Attack . If it hits the attacking creature automatically misses.
Description
Dilv'e Girrith, also called derogatory names such as "Half-Blood" is the highest ranking half-elf in the Rytherian Knight Corps. Humans and elves live by separate but equal laws and a human and an elf having a child is considered taboo. Dilv'e joined the knights to try and change how the country's population views half elves, and has risen to Yellow Captain
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