Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 17 (Studded leather armor)
Hit Points 93 (11d8 + 44)
Speed 30 ft.
STR
17 (+3)
DEX
21 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
20 (+5)
CHA
20 (+5)
Skills Deception +8, Perception +16, Persuasion +8, Religion +6
Condition Immunities Blinded
Senses Passive Perception 18
Languages Any one language (usually common)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

All Seer's Boon. The cultist gains a +8 bonus to Wisdom (Perception) checks, can't be surprised, and is immune to the Blinded condition.

Special Trait Name. The cultist has advantage on saving throws against being Charmed or Frightened.

Spellcasting. The cultist is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The cultist has the following cleric spells prepared:
Cantrips (at will): Guidance, Light, Resistance, Toll the Dead 

1st level (4 slots): Bane, Bless, Command, Cure Wounds, Healing Word

2nd level (3 slots): Aid, Blindness/Deafness, Hold Person, Silence

3rd level (3 slots): Bestow Curse, Magic Circle, Spirit Guardians

4th level (3 slots): Death Ward, Banishment

5th level (1 slot): (Used to upcast)

Actions

Multiattack. The cultist makes one melee attack and casts one cantrip.

Sacrificial Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d4 + 8) piercing damage.

PikachuWarrior12

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