All Seer's Boon. The cultist gains a +8 bonus to Wisdom (Perception) checks, can't be surprised, and is immune to the Blinded condition.
Special Trait Name. The cultist has advantage on saving throws against being Charmed or Frightened.
Spellcasting. The cultist is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The cultist has the following cleric spells prepared:
Cantrips (at will): Guidance, Light, Resistance, Toll the Dead
1st level (4 slots): Bane, Bless, Command, Cure Wounds, Healing Word
2nd level (3 slots): Aid, Blindness/Deafness, Hold Person, Silence
3rd level (3 slots): Bestow Curse, Magic Circle, Spirit Guardians
4th level (3 slots): Death Ward, Banishment
5th level (1 slot): (Used to upcast)
Multiattack. The cultist makes one melee attack and casts one cantrip.
Sacrificial Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d4 + 8) piercing damage.
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