Medium Humanoid (Human, Ranger), Neutral
Armor Class 14 Scale Mail
Hit Points 86 (12d8 + 32)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws DEX +7, WIS +6
Damage Resistances Lightning
Senses Darkvision 60ft., Passive Perception 18
Languages Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Bolts from the Blue. Enemies within 10ft of targets hit by the ranger must make a DC13 Dexterity saving throw. On a failure, the targets receive 2d8 lightning damage, or half as much on a successful one.

Superconductor. Upon receiving lightning damage, electricity begins to arc wildly around the ranger. All creatures ending their turns within 15ft of the ranger must make a DC13 Dexterity saving throw. On a failure, the targets receive 2d8 lightning damage, or half as much on a successful one. Attacks made by the ranger also deal an additional 1d8 lightning damage.

Actions

Multiattack. The ranger makes 2 attacks with its longbow.

Longbow. Ranged Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 9 (2d6 + 3) piercing damage, and the target must make a DC13 Dexterity saving throw, taking 2d8 lightning damage on a failed save, and half as much on a success.

Description

A veteran lightning ranger of the Bolthounds Sellsword Company. Capable of devastating area of effect strikes with its chain lightning abilities, lightning rangers are a truly fearsome opponent.

jorgenvonstrangler

Comments

Posts Quoted:
Reply
Clear All Quotes