Bolts from the Blue. Enemies within 10ft of targets hit by the ranger must make a DC13 Dexterity saving throw. On a failure, the targets receive 2d8 lightning damage, or half as much on a successful one.
Superconductor. Upon receiving lightning damage, electricity begins to arc wildly around the ranger. All creatures ending their turns within 15ft of the ranger must make a DC13 Dexterity saving throw. On a failure, the targets receive 2d8 lightning damage, or half as much on a successful one. Attacks made by the ranger also deal an additional 1d8 lightning damage.
Multiattack. The ranger makes 2 attacks with its longbow.
Longbow. Ranged Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 9 (2d6 + 3) piercing damage, and the target must make a DC13 Dexterity saving throw, taking 2d8 lightning damage on a failed save, and half as much on a success.
Description
A veteran lightning ranger of the Bolthounds Sellsword Company. Capable of devastating area of effect strikes with its chain lightning abilities, lightning rangers are a truly fearsome opponent.
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