Small Beast, Unaligned
Armor Class 7 Natural Armor
Hit Points 10 (2d6 + 4)
Speed 30 ft.
STR
5 (-3)
DEX
15 (+2)
CON
5 (-3)
INT
9 (-1)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws DEX +4, INT +1
Damage Vulnerabilities Bludgeoning, Fire, Force, Lightning, Piercing, Slashing
Damage Immunities Radiant
Condition Immunities Charmed
Senses Darkvision 120ft, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Light Absorption. Whenever the fly is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage dealt.

Magic weapons. The fly's attacks are magical.

Actions

Crystal. Ranged Weapon Attack: +3 to hit, range 50/150 ft., one target. Hit: 10 (1d10 + 5) piecing damage. When it hits anything, it places a spike in that location, the spike dan be broken by an attack, and it blocks any movement through its occupied space, if you touch it you take five damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Swarm Monster. This monster is always found in groups of three or more.

Habitat: Underdark

Gaming_Ninja

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