Huge Monstrosity, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 149 (13d12 + 65)
Speed 40 ft., Climb 30 ft.
STR
22 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
9 (-1)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws CON +8, WIS +5
Skills Intimidation +4, Perception +5, Survival +5
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 15
Languages Giant, Yeti
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Smell. The yeti has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Alpine Sight. Dust, fog, snow, and other particles suspended in the air don’t impede the yeti’s vision.

Ice Walk. The yeti can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra movement.

Actions

Multiattack. The yeti can use its Chilling Gaze and makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage plus 3 (1d6) cold damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage. If the target is prone, it must also succeed on a DC 14 Constitution saving throw or become stunned until the start of the yeti’s next turn.

 

Description

Yeti are hulking monstrosities that stalk alpine peaks in a ceaseless hunt for food. Their snow-white fur lets them move like ghosts against the frozen landscape.

Habitat: Arctic

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