Small Plant, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 6 (1d6)
Speed 10 ft.
STR
15 (+2)
DEX
8 (-1)
CON
14 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
3 (-4)
Skills Stealth +1
Condition Immunities Blinded, Deafened
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

False Appearance. While the blight remains motionless, it is indistinguishable from a tangle of vines.

Minion. If the minion takes damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the minion takes damage from another effect, they die if the damage equals or exceeds their hit point maximum, otherwise they take no damage.

Entangling Vines. If a creature starts its turn within 5 feet of 3 or more vine minions, it must succeed on a Strength saving throw or become restrained until the start of their next turn. The DC for this saving throw equals 10 + the number of vine minions within 5 feet of the enemy.

Actions

Constrict. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 1 bludgeoning damage, and a Large or smaller target has disadvantage on their next saving throw against the vine minion's Entangling Vines trait until the end of their next turn.

Habitat: Forest

Daffel_DM

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