Humanoid heart. The avatar has a humanoid suspended in place of it's heart, the humanoid who channeled the god. this humanoid is unconscious, but can be attacked. it has AC 25, and a hit on the heart causes the humanoid to automatically fail a death saving throw, and is an automatic critical hit on the Avatar. The humanoid is suspended 30 feet in the air, where the avatar's heart would be. the humanoid does not roll death saving throws while inside the Avatar, but when the avatar is slain, the Humanoid falls out and makes death saves as normal.
Brave. The avatar has advantage of saving throws against being frightened
Siege monster. the avatar deals double damage to objects
Spiritual nature. the Avatar does not need to eat, drink, breathe, or sleep. Other creatures can pass through the Avatar's space during their turn, as the Avatar is somewhat intangible, but creatures that end their turn inside the avatar(other than the avatar's heart) are pushed out to the nearest unoccupied space and take 1d10 force damage for every 5 feet traveled. they exit prone.
Multiattack. the Avatar makes three claw attacks. it can replace two claw attacks with a spit acid attack.
Claw. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 21 (2d10 + 10) slashing damage.
Spit acid. Ranged Weapon Attack: +7 to hit, range 50/100 ft., 1 target. Hit: 46 (4d10 + 24) acid damage.
Rend the field(recharge 6). The Avatar jumps up to 50 feet, then makes a claw attack on each creature within range. Any creature hit by this attack must make a DC 16 strength saving throw or be knocked prone.
Jaws of the savage god(recharge 6). The avatar summons spectral jaws to bite at a target it can see within 60 feet. The target must make a DC 15 dexterity saving throw or else take 59 (6d10 + 26) phychic damage and be frightened of the Avatar until their next turn. they take half damage on a successful save.
the avatar can use a legendary action at the end of another creatures's turn. it has 5 legendary actions.
Claw attack (Costs 1 Action). the avatar makes a claw attack.
Startling roar (costs X actions). the Avatar roars loudly, and up to twice X creatures of it's choice within 60 feet must make a DC 15 charisma saving throw or be frightened of the avatar until the end of their next turn. X cannot be 0.
Description
When Semunaya channels all it's power into one single avatar, an Avatar of Semunaya is formed, and the savage god of the lizardfolk is able to walk on Earth. the Avatar resembles a 50 foot tall giant deep green lizardfolk, with fire orange stripes running from it's nostrils to it's eyes down it's back. feather's sprout from the back of the Avatar's jaws and atop it's head. it is semitransparent, so the humanoid unlucky enough to be channeled by the avatar is just visible underneath the avatar's chest.
Comments