Innate Spellcasting. The Ashura's innate spellcasting ability is Charisma (spell save DC 13). The Ashura can innately cast the following spells, requiring no material components:
At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep
Magic Weapons. The Ashura's weapon attacks are magical.
Regeneration. The Ashura regains 10 hit points at the start of its turn if it has at least 1 hit point.
Eyes of power. Ashura has 3 magical eyes while Ashura isn't blinded he gains the following effects
Eye of Future sight. Ashura cant see a a few seconds into the future while he isn't blinded all attack against him have disadvantage.
Eye of Magic. Ashura has a magic eye while he isn't blinded he has magical resistance giving him advantage on all saving throws from magical effects.
Eye of Truth. Ashura's 3rd eye Give him 60 FT true sight.
Multiattack. The Ashura makes two attacks, either with its claws or its glaive.
Claw (Oni Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 6) slashing damage.
Glaive. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 6) slashing damage, or 9 (1d10 + 6) slashing damage in Small or Medium form.
Change Shape. The Ashura magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the Ashura dies, it reverts to its true form, and its glaive reverts to its normal size.
Comments