Small Plant, Lawful Good
Armor Class 1 natural armor
Hit Points 3 (1d4)
Speed 60 ft., Walk 30 ft.
STR
1 (-5)
DEX
30 (+10)
CON
1 (-5)
INT
15 (+2)
WIS
19 (+4)
CHA
10 (+0)
Saving Throws WIS +6
Damage Immunities Bludgeoning, Necrotic
Condition Immunities Incapacitated, Stunned
Senses Tremorsense, Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ambusher. In the first round of a combat, the creature has advantage on attack rolls against any creature it surprised.

Amphibious. The creature can breathe air and water.

Earth Glide. The creature can burrow through nonmagical, unworked earth and stone. While doing so, the creature doesn't disturb the material it moves through.

Freedom of Movement. The creature ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Actions

Depression. The Bamble Cries Itself Tear Armor and gains +1 Armor Class.

Weak Bite. Melee Weapon Attack: +1 to hit, reach 2 ft., 1 target. Hit: 3 (1d4 + 1) Acid damage. 

Thorn-Thrower. Ranged Weapon Attack: +4 to hit, range 40 ft., 1 target. Hit: 2 (1d10 + 8) Piercing damage.

Pummel. Melee Weapon Attack: +4 to hit, reach 6 ft., 1 target. Hit: 3 (1d8 + 3) Bludgeoning damage. 

 

 
Bonus Actions

This Monster Does Not Have Bonus Actions.

Reactions

This Monster Does Not Have Reactions

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Small, Plantoid Creature, known for their exeptional digging abilities and constantly crying.

Lair and Lair Actions

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Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
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Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
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If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: plant

Habitat: GrasslandHillSwampUrban

Vexxur

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