Armor Class
13
Natrual Armor
Hit Points
37
(5d12 + 5)
Speed
STR
14
(+2)
DEX
11
(+0)
CON
12
(+1)
INT
17
(+3)
WIS
12
(+1)
CHA
6
(-2)
Saving Throws
STR +4
Damage Resistances
Acid
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Passive Perception 11
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Spear Arm.
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Scaner.
The construct rolls a wisdom check (DC 15), if succesfull the next hit dice is an advantage roll, if a 20 is rolled, the next hit is a crit but the hit roll is not an advantage.
Reactions
Counter.
When hit by an enemy, the construct rolls a dexterity check (DC 17), if succesfull the construct moves with its speed to the enemy in hit range and attacks.
Description
An ancient construct built to be a defender and guardian, but this type is so weak it is used as a training device, yet do not think this is the only one, they mostly come up in a group of 5 with other types.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/2/2023 2:37:11 PM
|
12
|
0
|
1.0
|
Coming Soon
|
|
|
6/2/2023 3:02:34 PM
|
13
|
0
|
1.1
|
Coming Soon
|
|
|
6/2/2023 3:08:43 PM
|
14
|
0
|
1.2
|
Coming Soon
|
|
|
6/2/2023 5:04:55 PM
|
23
|
0
|
1.3
|
Coming Soon
|
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