Gargantuan unknown, Chaotic Neutral
Armor Class 25 natural armor
Hit Points 800 (40d20 + 400)
Speed 120 ft., hover
STR
28 (+9)
DEX
30 (+10)
CON
28 (+9)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Senses Passive Perception 17
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits
  • Omnipotence: Charembach possesses absolute power over chaos and unpredictability. It can bend reality and alter the fabric of existence at will, defying the laws of nature and order.

  • Divine Presence: In the presence of Charembach, the very essence of chaos intensifies. Reality becomes unstable, probabilities shift erratically, and order crumbles. Mortals may experience hallucinations, random fluctuations in magic, or unexplained events.

  • Chaos Incarnate: Charembach embodies the essence of chaos itself, and its very presence disrupts plans, strategies, and logical reasoning. It can twist fate, manipulate chance, and sow discord with a mere thought.

  • Avatar Manifestation: Charembach can manifest avatars or aspects of itself in the material plane, granting a fraction of its power to chosen followers or unleashing chaos directly in the mortal realm.

Actions

Actions: 

  • Chaotic Bolt: Xaeros unleashes a bolt of chaotic energy, targeting a creature within range. The target must make a Dexterity saving throw or take 8d10 force damage, with the damage type randomly determined each time this action is used.

  • Reality Shift: Xaeros warps reality in a localized area, causing unpredictable effects. Choose one of the following effects: random teleportation of creatures within the area, objects transforming into different forms, or spells and magical effects in the area being dispelled.

  • Chaos Storm: Xaeros conjures a swirling storm of chaotic energy, centered on a point of its choosing. The storm expands in a 30-foot radius, dealing 10d8 force damage to all creatures caught within. Affected creatures must also make a Wisdom saving throw or suffer from the effects of a random condition (e.g., frightened, charmed, stunned) for 1 minute.

  • Reactions: 
    • Chaos Shield: When Xaeros is targeted by a spell or attack, it can impose disadvantage on the attack roll or grant itself advantage on the saving throw, as reality shifts in its favor. This reaction can only be used once per round.

    • Evasive Maneuvers: When Xaeros is hit by an attack, it can use its reaction to shift out of the way, imposing disadvantage on the attack roll. If the attack still hits, Xaeros takes half damage instead.

    • Reality Warp: When a creature within 60 feet of Xaeros succeeds on a saving throw or skill check, Xaeros can use its reaction to force a reroll, with disadvantage. The target must take the new result, even if it is worse than the original roll.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Reality Shift (Legendary Action):

  • Action Cost: 1 legendary action

  • Effect: Xaeros warps reality in a localized area, causing unpredictable effects. Choose one of the following effects:

    • Reality Sunder: Xaeros temporarily weakens the fabric of reality, causing disorientation and confusion. Creatures within a 30-foot radius must make a DC 24 Wisdom saving throw or be stunned until the end of their next turn.

    • Chaos Echoes: Xaeros creates echoes of chaotic energy that bounce around the area. Each creature within a 30-foot radius must make a DC 24 Dexterity saving throw or take 4d10 force damage and be pushed 10 feet in a random direction.

    • Unstable Magic: Xaeros disrupts the flow of magic, causing unpredictable surges. All spells cast within a 30-foot radius have their effects and targets determined randomly. This includes friendly and enemy spells.

Chaotic Resurgence (Legendary Action):

  • Action Cost: 2 legendary actions
  • Effect: Xaeros taps into the raw power of chaos, replenishing its own vitality. Xaeros regains 100 hit points and gains advantage on all saving throws until the end of its next turn. Additionally, any ongoing negative conditions affecting Xaeros are immediately ended.

Reality Warp (Legendary Action):

  • Action Cost: 3 legendary actions

  • Effect: Xaeros warps reality around a target creature, distorting its perception and altering its fate. Choose one of the following effects:

    • Fate Manipulation: The target must make a DC 24 Charisma saving throw or have its next attack roll, saving throw, or ability check automatically succeed or fail (determined by Xaeros).

    • Dimensional Rift: Xaeros opens a temporary rift in space, causing the target creature to be banished to another plane of existence. The target must make a DC 24 Wisdom saving throw or be transported to a random plane for 1d4 rounds before returning to the original plane.

    • Temporal Distortion: Xaeros manipulates time around the target, causing it to age rapidly or regress to a younger state. The target must make a DC 24 Constitution saving throw or gain the effects of the aging or de-aging spell, respectively.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

  • Charembach is worshipped by those who revel in anarchy, unpredictability, and the breakdown of order. Its followers include anarchists, tricksters, and those who seek to upset the established norms.

  • Temples dedicated to Charembach are often haphazardly constructed, with ever-shifting designs and chaotic architecture. Rituals involve wild dances, uncontrollable laughter, and unpredictable magical displays.

  • Charembach's influence can be seen in the chaotic forces of nature, unpredictable weather patterns, and the disruptive energy present during times of great upheaval and change.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ZoombyTimAllen

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