Large Humanoid (Goblinoid), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 41 (8d10 + 5)
Speed 25 ft.
STR
15 (+2)
DEX
10 (+0)
CON
10 (+0)
INT
9 (-1)
WIS
8 (-1)
CHA
8 (-1)
Skills Athletics +6, Intimidation +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Blinnish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The boss bokoblin has advantage on attack rolls while adjacent to an ally.

Rally. Allied bokoblins within 30 feet of the boss bokoblin have advantage on all saving throws.

Actions

Traveler’s Claymore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Command. One allied blin that can hear the Boss Bokoblin can immediately move or take an action.

Description

Boss Bokoblins are an evolved form of bokoblin. They are larger, stronger, and just barely smarter, which allows them to rule over their smaller cousins. They often carry around large horns that they use to control the bokoblins in their troop, and they can often be found on patrol around Hyrule. To increase their power level, raise their Strength and Constitution by 2 and their hit points by 10 for each rank above the common variety.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

WizarDude6317

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