Large Undead, Chaotic Evil
Armor Class 15 natural
Hit Points 20 (3d6 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Damage Immunities Psychic
Senses Passive Perception 12
Languages Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Action Name. Enter the description for your action.

Action Melee Attack. club : +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d10 + 2)[ bludgoning] damage. 

Action Ranged Attack. : cursed shot +5 to hit, range 20/80 ft., #1 target. Hit: 7 (2d4 + 2) [necrotic ] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A bug bear cursed by a draght

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainUnderdark

BTTrouble

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