False Appearance. While the creeping vine remains motionless, it is indistinguishable from a normal plant.
Constrict. Melee Weapon Attack:+6 to hit, reach 15ft., one creature. Hit: The target takes (2d6) bludgeoning damage and is grappled (escape DC 14). Until the grapple ends, the target is restrained, and it takes (2d6) Bludgeoning damage at the start its turn. Vine can only constrict one target at a time.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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