Tiny Elemental, Chaotic Good
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 60 ft.
STR
6 (-2)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +5
Skills Stealth +8
Damage Vulnerabilities Force
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Grappled, Incapacitated, Prone
Senses Passive Perception 12
Languages Auran, Common, Primordial
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Vortex attunement (2/day). The Djenling is attuned to the vortices that connect the planes and can use them to travel between realms. Effectively mirroring the effects of the  Planeshift spell.

 

Actions

Slam. Melee Weapon Attack: +5 to hit, Hit: 1d4 + 3 force damage. 

Lightning Spark. RangedWeapon Attack: +5 to hit, range 60/120 ft., Hit: 1d4 + 3 lightning damage.

Invisibility. The Djenling magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the Djenling wears or carries is invisible with it.

Reactions

Warding Gust. If the Djenling or any ally withing 5 feet of it is hit by a ranged attack or damaging effect that requires a DEX save it can shoot forth a gust of air deflecting the attack, effectively giving a +1 to AC  or the DEX saving throw

Monster Tags: Elemental

thezekiel

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