Medium Humanoid, Lawful Evil
Armor Class 15 Advent Plate
Hit Points 29 (5d8 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
9 (-1)
CON
12 (+1)
INT
12 (+1)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws CON +3
Damage Vulnerabilities Psychic
Senses Passive Perception 10
Languages Telepathy With other Advent troops
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Energy Shield (1 use). The shieldbearer chooses any number of creatures within 30 ft to gain a glowing shield around them. This gives each creature 10 temporary hitpoints, which disappear at the end of the shieldbearer's 4th turn from activation, or when the shieldbearer dies.

Actions

Plasma Rifle. Ranged Weapon Attack: +6 to hit, range 60/90 ft., one target. Hit: 9 (2d6 + 2) radiant damage.

Advent Grenade (1 use). Throw a grenade at a spot within range (25ft). All creatures within 5ft must make a Dexterity saving throw, taking 7 (2d6) fire damage or half as much on a success. Objects in the area take maximum damage.

 

Description

This shieldbearer servers the support role for the Advent's forces. Shieldbearer's have high survivability and can activate an energy shield to protect themselves and nearby allies.

Previous Versions

Name Date Modified Views Adds Version Actions
6/2/2019 9:14:55 PM
8
1
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Coming Soon
daireb2

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