Energy Shield (1 use). The shieldbearer chooses any number of creatures within 30 ft to gain a glowing shield around them. This gives each creature 10 temporary hitpoints, which disappear at the end of the shieldbearer's 4th turn from activation, or when the shieldbearer dies.
Plasma Rifle. Ranged Weapon Attack: +6 to hit, range 60/90 ft., one target. Hit: 9 (2d6 + 2) radiant damage.
Advent Grenade (1 use). Throw a grenade at a spot within range (25ft). All creatures within 5ft must make a Dexterity saving throw, taking 7 (2d6) fire damage or half as much on a success. Objects in the area take maximum damage.
Description
This shieldbearer servers the support role for the Advent's forces. Shieldbearer's have high survivability and can activate an energy shield to protect themselves and nearby allies.
Previous Versions
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6/2/2019 9:14:55 PM
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Posted Feb 22, 2020You rock!