Large Humanoid (Goblinoid), Typically Chaotic Evil
Armor Class 17 (natural armour)
Hit Points 160 (15d12 + 60)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +9, CON +6
Skills Deception +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Trickster's Transformation. The Braag, when it believes to be out of sight of it's enemies will transform into any large animal, however it favours horses or donkeys when attempting to trick prey.


Actions

Multiattack. The braag can make two fist attacks as one action.

Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Pound. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 30 (7d10 + 6) bludgeoning damage.

Reactions

Buck. When it has been mounted, the Braag, as a reaction, can unseat riders, throwing them to the ground, requiring a DEX saving throw, DC 16 to avoid the normal 5d10 crushing damage and being knocked prone. 

Description

A shape-changing bogey from Northumberland's Folklore. Its favourite form is a donkey or a horse, they love to tempt people into mounting it, and then throw them into a pond or a gorsebush (Highly spiked flowering bush) and run off ‘nickering and laughing’ . Braags have however been known to take many kinds of animal forms 

They are highly solitary and inhabit temperate moorlands and plains. Despite being normally classified as Goblins, they've been likened to trolls due to their large size in their true form. On average around 8ft tall, bulky and covered in tough, almost stone-like skin armour. The Braags possess a deep sunken face with deep set eye sockets, a huge hulking frame and a grey skin tone.

 
 

Previous Versions

Name Date Modified Views Adds Version Actions
6/4/2023 9:34:08 AM
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Monster Tags: ShapechangerGoblinoid

Habitat: ForestGrasslandHillMountain

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