False Appearance. While the beast remains motionless it is indistinguishable from a natural formation of rock and crystals.
Crystalline Martyr. When the beast dies, it explodes in a burst of jagged crystals. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 2d6 slashing damage on a failed save, or half as much damage on a successful one.
Enchanted Crystals. The crystalline beasts attacks are magical.
Multiattack - The beast can make two attacks with its crystals
Jagged attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 4 slashing damage.
Shard Spray (Recharge 5). The crystalline beast launches a spray of razor-sharp shards of glass from its body in a 30-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 5d6 piercing damage on a failed save, or half as much damage on a successful one
Uggly Buggly. As an action the beast can retract the cystal shards hat cover it's face, creatures in a 30 foot cone in front of it must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. While frightened by this spell, a creature must take the Dash action and move away from the beast by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
Bend Light. The beast can refract natural light into a bright light that makes it harder to be hit by melee attacks. The crystalline beast adds 3 to its AC against one melee attack that would hit it. To do so, the crystalline horror must see the attack. This ability cannot be used in natural or magical darkness.
Description
The colossal, purple worm-like creature has an immense body stretching out like an elongated worm, but far larger and more menacing. Every inch of its muscular form is covered in a dense layer of deep purple skin, rough like rocks, and adorned with an array of irregularly shaped crystal shards.
These crystal shards, varying in size and shape, jut out from the creature's body, creating an imposing and fearsome sight. Jagged and razor-sharp, they reflect light and emit an eerie, prismatic glow when illuminated. The interplay of colors within the crystals produces a captivating effect, enchanting all who lay eyes upon the creature.
Instead of a conventional head, you are met with a cluster of crystals. This crystalline cluster can be opened, unveiling a truly horrifying fleshy face that strikes fear into the hearts of those unfortunate enough to witness it. When the creature remains still, it seamlessly blends with its surroundings, disguising itself as a natural crystal formation. This remarkable ability allows it to lie in wait, ambushing unsuspecting prey or concealing itself from potential threats. It becomes virtually indistinguishable from its crystalline environment, only revealing its true nature when provoked or ready to attack.
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