Gargantuan unknown, Any Evil Alignment
Armor Class 67 Tough Skin
Hit Points 200 (2d12 + 21)
Speed 25 ft.
STR
20 (+5)
DEX
20 (+5)
CON
4 (-3)
INT
8 (-1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +12
Damage Vulnerabilities Cold, Psychic
Damage Resistances Radiant, Thunder
Damage Immunities Acid
Condition Immunities Charmed, Petrified, Poisoned
Senses Darkvision, Passive Perception 87
Languages Abyssal, Aquan
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Special Trait Name. Will of the ocean

Bascurin is able to summon/control whirlpools at will, the speed, size, or rotation.

Special Trait Name. Ocean's Wrath

Bascurin can create storms of great magnitude, weather it be thunderstorms, or hurricanes.

Actions

Action Name. Crunch

Action Melee Attack. Teeth: +d12 to hit, reach 5 ft., 1 target. Hit: 1 (1d12 + 2) [none] damage. 

Action Ranged Attack. Dark Pulse

Dark energy: +d12 to hit, reach 25 ft., X target. Hit: 1 (2d8 + 1) [abyssal] damage. 

Bonus Actions

If Bascurin rolls a D20 in any of it's actions it can use an action for free.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Wraiths of the whorl (Costs 3 Actions). Bascurin causes all waves to calm and form water spirals spearing up into the sky, forming bolts of lightning to cause.

Mythic Actions

Oceans Unite (Costs 5 Actions). Water spheres come up from the surface of the water, releasing 

Description

Bascurin has red, transparent fins, red stripes, black tough skin.

Lair and Lair Actions

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

If the Bascurin dies, these effects fade over the course of 1d4 days.

Habitat: UnderdarkUnderwater

ChloeCase

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