Medium Humanoid (High-Elf), Lawful Neutral
Armor Class 15 Mage Armor
Hit Points 200 (20d8 + 100)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
20 (+5)
INT
22 (+6)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws INT +11, WIS +8
Skills Arcana +12, Insight +9, Perception +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Senses Darkvision 60 ft., Passive Perception 19
Languages Common, Elvish
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Spellcasting. Archmage Seraphina is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, mage armor, shield, sleep
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): banishment, dimension door, greater invisibility
5th level (3 slots): cone of cold, scrying, telekinesis
6th level (1 slot): chain lightning, globe of invulnerability
7th level (1 slot): forcecage, teleport
8th level (1 slot): mind blank, power word stun
9th level (1 slot): time stop, wish

Spellcasting Mastery. Archmage Seraphina's concentration on spells can't be disrupted as a result of taking damage. She also has advantage on saving throws to maintain concentration.

Spell Resistance. Archmage Seraphina has advantage on saving throws against spells and other magical effects.

Actions

Staff: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if wielded with two hands.

Bonus Actions

Arcane Recovery (1/Day): As a bonus action, Archmage Seraphina can recover expended spell slots. She can recover a total level of spell slots equal to 10.

Reactions

Arcane Deflection. When Archmage Seraphina is targeted by an attack or fails a saving throw, she can use her reaction to gain a +4 bonus to her AC or saving throw.

Legendary Actions

Legendary Resistance (3/Day): If Archmage Seraphina fails a saving throw, she can choose to succeed instead.

Description

Archmage of the Arcpoint Academy.

Powerful and enigmatic, with an aura of mystique.
Highly intelligent and knowledgeable in various arcane arts.
Confident in her abilities and occasionally displays arrogance.
Dedicated to maintaining balance and protecting magical knowledge.
Archmage Seraphina is a powerful sorceress, revered for her mastery of arcane arts.
She has a regal and graceful presence, with an aura that radiates both confidence and mystery.
Seraphina's long, flowing hair is a vibrant shade of fiery red, often held back by a circlet adorned with magical gemstones.
Her eyes are a captivating shade of emerald green, shimmering with hints of ancient knowledge.
Seraphina wears elegant robes that shift and change in color, mirroring the magical energies she harnesses.

Monster Tags: elfhumanoid

Habitat: Urban

Bardathe111

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