Medium Undead, Lawful Evil
Armor Class 16 Chain
Hit Points 70 (9d10 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +6
Damage Vulnerabilities Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Dwarvish, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces Bogdur to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Bogdur drops to 1 hit point instead.

Actions

Multiattack. Bogdur can make 2 attacks on his turn. Either 2 Drunken Swing attacks or one Liquor Splash attack and one Drunken Swing attack.

Drunken Swing. Melee Weapon Attack: 5ft reach. Bogdur makes a clumsy swing at the target. +6 to hit, dealing 10 (2d6+4) bludgeoning damage on a hit. On a successful hit, Bogdur gains advantage on any savings throws made as a result of a reaction from his target.

Liquor Splash. Bogdur pulls out a bottle and splashes it's contents in a 15ft cone. All creatures in the area need to make a DC15 CON save. On a failed save, the target takes 5 (2d4+1) poison damage and are put under the poisoned condition. Targets take half damage on a successful save.

Reactions

Drunken Boxer. Once per turn, Bogdur can make one Drunken Swing on a failed attack that is within 5ft. 

Description

Years of strong drink have stretched this body far beyond the natural limits. Though the body walks the earth, no trace of Bogdur's merry soul remains. 

Monster Tags: undeaddwarf

Habitat: MountainUnderdark

Doostin

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