Gargantuan Ooze, Unaligned
Armor Class 16 Natural Armour
Hit Points 186 (12d20 + 60)
Speed 30 ft., climb 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
16 (+3)
WIS
12 (+1)
CHA
1 (-5)
Saving Throws DEX +5, CON +10
Damage Resistances Acid, Bludgeoning, Piercing
Damage Immunities Lightning, Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 120 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing while it has no creatures engulfed.

Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Quantum Being. The Ooze is an uncertain entity. It has advantage on all Strength, Dexterity and Constitution saving throws. In addition when the ooze is subjected to an effect that allows it to make a Strength, Dexterity, or Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Transport Ooze. While the Ooze is friendly to a creature, the creature may enter the Ooze without being restrained or subject to acid damage, however they are still unable to breath. If the ooze turns hostile the creature is immediately restrained and will begin taking acid damage. A creature within 5 feet of the ooze can take an action to pull a creature or object out of the cube if it is within the outer 5 feet of the ooze's body. Doing so requires a successful DC 16 Strength check, and the creature making the attempt takes 14 (4d6) acid damage. The ooze can hold as many creatures as fit into it's space. 1 Gargantuan, 1 Huge and 7 medium, 4 Large, 16 Medium, or any combination of Large and medium where 1 Large = 4 Medium. (Adjust the amount of creatures possible to be contained based on Size of Ooze at time)

Actions

Multiattack. The Ooze makes two Pseudopod attacks and Drag Into Once.

Pseudopod. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 7 (2d6) acid damage. On a hit the target is grappled by the Ooze (Escape DC 16). The ooze can have 4 Pseudopods grappling at once. 

Drag Into. The Ooze attempts to drag up to two creatures it is grappling into it's body, engulfing them. The creature must make a DC 16 Strength saving throw. On a failed save, the creature is dragged into the ooze's space, and the creature takes 14 (4d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 28 (8d6) acid damage at the start of each of the ooze's turns. When the ooze moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 16 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

Partial Quantum Teleport (Recharge 5-6). The Ooze attempts to partially quantum teleport all creatures that it has grappled and engulfed. Each creature must make a DC 16 Intelligence saving throw or take 54 (12d8) Force damage, half as much on a success. A creature engulfed by the ooze makes this saving throw at disadvantage.

Full Quantum Teleport (Recharge 6). The Ooze attempts to fully quantum teleport all creatures it has engulfed. Each willing creature engulfed in the Ooze is teleported to the oozes entangled partner. If a creature wishes to resist they may make a DC 16 Intelligence saving throw. On a failure they are teleported and take 27 (6d8) Force damage as they disrupt the proper form of the teleport. On a Success they are not teleported and only take half damage

Split. An ooze that is Large or larger it may split into two new oozes if it has at least 10 hit points. Each new ooze has hit points equal to half the original ooze's , rounded down. New oozes are one size smaller than the original ooze. This splitting breaks the Quantum Binding between the Ooze's previous partner, the two new oozes are bound to each other.

Reform. An Ooze that is smaller than gargantuan can combine with an ooze of the same size to become one of one size category larger. The new Ooze has hit points equal to the two previous Oozes HP added together

Quantum Binding. A Quantum Ooze can bind itself to another Quantum Ooze that is also the same size as it. This breaks any existing binding the Ooze has for it's new binding partner.

Reactions

Split. When an ooze that is Large or larger is subject to slashing or lightning damage it may split into two new oozes if it has at least 10 hit points. Each new ooze has hit points equal to half the original ooze's , rounded down. New oozes are one size smaller than the original ooze. This splitting breaks the Quantum Binding between the Ooze's previous partner, the two new oozes are bound to each other.

Habitat: Underdark

Quordlepleen

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