Small Humanoid (Goblinoid), Lawful Evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
20 (+5)
INT
16 (+3)
WIS
14 (+2)
CHA
20 (+5)
Skills Deception +8, Intimidation +8, Stealth +6
Senses Darkvision 120 ft., Passive Perception 9
Languages Abyssal from mom, Common, Goblin, Infernal from mom, Primordial from mom
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Knife Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Legendary Actions

Big Boss Brefield can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Big Boss Brefield regains spent legendary actions at the start of their turn.

Goons Come: Brefield snaps his fingers and summons 1d4+1 goblins. They appear in unoccupied space within 20 ft of Brefield.

Goons fire: Brefield snaps his fingers and gets up to 6 goblins within 30 ft of him to make an attack

Goons Trade: Brefield trades places with a goblin that's within 500 ft of him.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

meggamatty

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