No special traits
Action Name. Spinning hit
unarmed strike. Melee Weapon Attack: reach 6 ft., (1d4 + 2) bludgeoning damage.
Flying fist. RangedWeapon Attack: , range 20/40 ft., (2d6 + 2) bludgeoning damage.
No bonus action
No reaction
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A metal machine that is programmed to destroy any breathing creature in its line of sight.
Lair and Lair Actions
This creature roams the land
Lair Actions
On initiative count 3 (losing initiative ties), the automaton takes a lair action to cause one of the following effects; the automaton can’t use the same effect two rounds in a row:
- A circle of fire surrounds the players and automaton
- When the automaton is defeated the land returns to normal
Regional Effects
The region containing a legendary automaton’s lair is covered in scrap metal and the trees in the area have died, which creates one or more of the following effects:
- Disadvantage on stealth rolls
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/5/2023 9:03:19 AM
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3
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1
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1
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Coming Soon
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