Defensive Stance. While the Ankylosaurus is Hunkered down, its AC is doubled and heals a total of 1d6 at the start of each turn.
Tail Swipe. Melee Weapon Attack: +7 to hit, reach 10 ft., <3 target. Hit: 18(5d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11 (2d6+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be shoved 5 feet directly away and knocked prone.
Hunker Down. The Ankylosaurus readies itself for combat, reducing its movement speed to 5 ft, enabling the use of the Defensive Stance reaction. This effect lasts for 2 turns and is only able to be used twice.
Description
As you explore the dense forests or rocky mountains, you may come across the Ankylosaurus, a gentle lumbering creature that inhabits both islands of Arkius.
With an almost impenetrable hide, they make excellent guards for many towns and are often utilized for pulling heavy loads and carts. Unfortunately, due to their poor eyesight, they can be easily startled. When frightened, they can quickly switch from a peaceful demeanour to a killing machine, wielding their powerful tails that can demolish buildings and even cripple the largest of predators. Therefore, it's important to exercise caution when around them.
Because of their incredible defensive and offensive adaptations, Ankylosaurus were once enslaved by the former king of Sunhiem, using them to raid villages and fight in wars.
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