Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When one of the ettin’s heads is asleep, its other head is awake.
Dumb Luck. Ogre Magi has a maximum Intelligence of 1 and casts spells through sheer luck. Strength is its spell attack modifier.
Multicast. Enables Ogre Magi to cast his abilities and items multiple times with each use.
2X Multicast: 75.0%, 3X Multicast: 30.0%, 4X Multicast: 15.0%
To calculate multicast: roll a d100. 2x multicast triggers on 25 or more, 3x triggers on 70 or more, and 4x triggers on 85 or more. [roll]1d100[/roll]
Otherworldy luck. If Ogre Magi rolls below 10 for a multicast, multicast (x2) triggers automatically. Every third spell cast, a multicast roll below 50 triggers multicast (x3) automatically. 3 Consecutive rolls below 50 for multicast will trigger multicast (x4) automatically.
Innate Spellcasting. Orge Magi's innate spellcasting ability is Strenght (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: burning hands, chromatic orb, conjure animals
2/day each: conjure elemental, destructive wave, sleep
Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
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