Change Appearance. The Baron can use his bonus action to polymorph into a Medium humanoid he has seen, or back into his true form. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.
Fey Immortality. The Baron is immune to any effect that would age him, and he can't die from old age.
Innate Spellcasting. The Baron's spellcasting ability is Intelligence (+12 to spell attacks, save DC 20). He can innately cast the following spells, requiring no material components:
At will: blink, counterspell, incite greed, stoneskin (self only)
3/day each: charm monster, conjure fey, geas, mislead, tether essence, wall of thorns
Legendary Resistance (3/day). If the Baron fails a saving throw, he can choose to succeed instead.
Magic Resistance. The Baron has advantage on saving throws against spells and other magical effects.
Special Equipment. The Baron wears a robe of stars and carries a wand of enemy detection. He also always carries a bag of holding filled completely with illusory gold, gems, and other treasures that look, feel, and smell real to anyone other than the Baron. His magic items aren't included in this stat block.
Multiattack. The Baron makes three attacks with his Unseelie Scepter, or he makes two attacks and casts a spell.
Unseelie Scepter. Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 14 (2d8 + 5) bludgeoning damage plus 21 (6d6) psychic damage, and the target must succeed on a DC 18 Wisdom saving throw or be stunned until the end of the Baron's next turn.
Greed of the Ages (Recharge 5-6). The Baron incites greed in his enemies. Up to four creatures of his choice within 120 feet of him must succeed on a DC 18 Wisdom saving throw or be overcome with greed. A creature that's overcome immediately learns the location of the most valuable carried object within 60 feet of it that isn't carried by the Baron or his allies, and must use its turns approaching and attacking the carrier of the object, who it considers an enemy. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Fey Step. The Baron teleports, along with any equipment he is wearing or carrying, to an unoccupied space he can see within 30 feet of him.
The Baron can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Baron regains spent legendary actions at the start of his turn.
Unseelie Magic. The Baron casts a spell.
Greed of the Ages (Costs 3 Actions). The Baron uses his Greed of the Ages action.
Description
"Few of the Unseelie Fey are as well-known as Baron d'Avariss, nobleman of that cursed Court, patron of collectors and the affluent. His warlocks know him as an intelligent, although self-indulged and egocentric being. But below the guise of bestowing magical abilities on those who worship him and helping the rich expand their hoards, the Baron has a secondary purpose. His place in the Court is that of High Treasurer, and he expands his influence upon the Material Plane, too - placing the sin of endless greed and desire upon the hearts of mortal men, twisting their desire into materialistic wishes until they rot to the core, forever tainted by the Baron's cursed touch."
Father of greed. The Baron started as a simple fey - a changeling boy left to steal on the streets. He owned nothing for many years, but upon the acquisition of his first gold piece, picked from the pocket of an unnamed god posing as a man, something changed. A certain desire was lit within his heart, and even as he grew and expanded his glimmering hoard, it could not be enough. When another urchin stole from him on the street in an act of pure luck and courage, the changeling condemned the child, and promised his Fey ancestors that he would give anything immaterial for the return of his possession. The Seelie Court refused, but the darkness that had already grown within him did not go unnoticed by the Unseelie Fey, who accepted his bargain, and raised him to the status of archfey, and he became the Baron.
Impostor amongst men. The Baron, now in charge of inciting eternal greed in the non-fey, does not seek out his targets, but simply waits for the right person to pass by him. He travels to the Material Plane, where he poses as a rich noble, parading his wealth until covetous eyes find him. Convincing his targets that wealth is the answer to all their problems is easy, and he bargains with them until they agree their never-ending servitude in exchange for riches beyond measure in this lifetime. The gold provided by the Baron is cursed, and infects the owner with gold-sickness, each coin disappearing eventually, until nothing but empty promises, lies, and cobwebbed vaults remain.
Archfey patron. As a warlock's patron, the Baron ever bargains with his warlocks. Their powers always come with a prize, and the Baron no longer covets only gold and riches. Each of his followers has something to offer them, and he lures them with promises of power and magic to attain what he desires.
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