Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.
Multiattack. The warforged scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 9 (1d10 + 4) piercing damage, and 7 (2d6) acid damage.
Acid Spray (Recharge 5-6). The warforged scorpion sprays acid from its stinger in a 30-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 35 (10d6) acid damage on a failed save, or half as much damage on a successful one.
Comments