Huge Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 100 (10d10 + 14)
Speed 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
15 (+2)
INT
6 (-2)
WIS
14 (+2)
CHA
3 (-4)
Saving Throws STR +8, CON +5
Skills Stealth +5
Damage Resistances Acid, Cold, Fire, Lightning, Psychic, Thunder
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned, Unconscious
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 9
Languages Understands Elvish and Giant but doesn’t speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.

Actions

Multiattack. The warforged scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 9 (1d10 + 4) piercing damage, and 7 (2d6) acid damage.

Acid Spray (Recharge 5-6). The warforged scorpion sprays acid from its stinger in a 30-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 35 (10d6) acid damage on a failed save, or half as much damage on a successful one.

Monster Tags: Misc Creature

Habitat: DesertMountain

ilFrolloBeyond

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