Keen Sight, Smell and Hearing. The wendigo has advantage on Wisdom (Perception) checks that rely on sight smell and hearing.
Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check.
Blood Frenzy. The wendigo has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Charge. If the wendigo moves at least 20 feet straight forward toward a target and then hits with a ram attack on the same turn, the target takes an extra 4 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6+ 2) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4+ 2) slashing damage.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) bludgeoning damage.
Frightful Presence. Each creature of the wendigos choice that is within 60 feet of the wendigo and aware of it must succeed on a DC 16 Wisdom saving throw or be frighted for 1 minute
when the wendigos health is critical (exp 40-25hp) it can use a bonus action to ram an enemy into the nearest hard object like a tree or large rock making the target take an extra 1d4 force damage
after the wendigo reaches lower than 70 health it gains a mulitattack action letting the wendigo make 2 claw attacks or 2 bite attacks
Description
Beasts of Ledgend. the wendigo is a beast of ledgend only the most brave and courageous could EVER hope to survive a wendigo encounter
Night Prowlers. wendigos haunt the night preying on any creature that breathes this princlable can lead wendigos to commit cannibalism, wendigos are nocturnal and like it when the odds are bent in their favour normally they lead prey close to where they lair so they can hide in fog and wait to ambush their prey
Mimicry. wendigos lead their prey close with their ability to mimic people if their prey is humanoid they draw them near with the use of peoples last words or their crys for help or mercy if a wendigos prey is an animal it uses the animals call this can also lure in curious adventures
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 15, the wendigo takes a lair action to cause one of the following effects; the wendigo can’t use the same effect two rounds in a row:
- The wendigo releases a sonic screech, players within 40 feet of the wendigo must succeed a DC 14 Constitution saving throw or be deafened for 2 minutes
- The wendigo absorbs into the fog going invisible the effect ends when damaged. only a successful DC 16 Wisdom (perception) can reveal it
Regional Effects
The region containing a wendigos lair is cursed, which creates one or more of the following effects:
- The trees are baren and wildlife is scarce there is always a fresh layer of snow on the ground regardless of where its located
- hostile creatures are drawn to the area manly beasts
If the wendigo dies, these effects fade over the course of 1d20 days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/5/2023 4:49:02 PM
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3
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0
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5e
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Coming Soon
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