Large Aberration, Unaligned
Armor Class 15 (natural armor)
Hit Points 70 (5d10 + 10)
Speed 30 ft., Swim 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Stealth +3, Survival +3
Damage Resistances Cold
Senses Blindsight 30 ft., Passive Perception 10
Languages Deep Speech
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious. The Gluglin can breathe air and water.

Ocean Camouflage. While the Gluglin remains motionless, it camouflages to resemble a natural formation. A creature within 30 ft. of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.

 

Actions

Multiattack. The Angler Gluglin makes two attacks with its claws.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) slashing damage.

Blind (2/Day). The Gluglin flashes it’s hanging light, blinding nearby creatures. All creatures that are facing the Gluglin must make a DC 15 Consitution saving throw, or be blinded until the end of their next turn.

masvigg

Comments

Posts Quoted:
Reply
Clear All Quotes